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Full text of "Handheld Game Manual: Hockey (Bambino)"

fceHoefcey 



fc^ LUCKY PUCK 



ELECTROflC GWT1E 




GAME INSTRUCTIONS 

FIRST AND ONLY 

ICE HOCKEY GAME WITH: 

Lifelike Action — you see the puck slide 
across the ice, players move their arms and 
legs, and sticks clash throughout the game. 
You control the strategical and directional 
movements of the offense and defense. 
Independent 4-way directional controls for 
the offensive attacker and 2-way directional 
controls for the goalkeeper. 
All the action of real-life ice hockey. 
The only ice hockey game that you can see 
and control all the lifelike action. 



REVOLUTIONARY FEATURES 



* First And Only Ice Hockey Game Where 
You Can See The Puck Slide Across The Ice, 
Players Move Their Arms And Legs, And 
Sticks Clash Throughout The Game. 

* First And Only Ice Hockey Game That You 
Control All Strategical And Directional 
Movements Of The Offense. 

* World's Smallest Graphic Color Display. 

* Revolutionary Computer-Game Functions. 

* First Computer-Game With A Microprocessor 
Unit. 



• Unlimited Variety Of Computerized Plays 
Every Game. 

* Musical Electronic Sound Effects Expressing 
All Computer Functions. 

* Highest Quality Electronic Components 
And Impact-Resistant Case. 

• 120-Day Limited Warranty. 

* Every Game Your Score Varies Depending 
Upon The Various Computerized Plays. 

• No TV Set Needed. 



POWER SUPPLY 



BATTERIES 

4 "AA" (1.5 volts x 4) 

AC ADAPTER 

Special ADP-E 0630 sue 
Both sold separately. 



BATTERY INSTALLATION 



To insert the batteries, slide out the battery 
door on the back of the game and insert four 
(4) "AA" batteries correctly, by following the 
directions inside the battery box. Replace the 
battery door and your game is ready for play. 



INTRODUCTION 



Bambino's Lucky Puck™ Ice Hockey Game 
has the world's smallest graphic color display 
with revolutionary computer-game functions. 
This is the first hand-held color video game 
with a microprocessor unit. Every time, every 
game - the offense and defense attack from a 
variety of over 100 million computerized 
plays! You control the movements and action 
of the offensive attacker and goalkeeper 
through the offense directional keys, goal- 
keeper directional keys and the shoot button. 
The computer controls the action of the 
defense. 

Bambino's Lucky Puck™ Ice Hockey is 
hours of continuous fun! Control your offen- 
sive attacker and slide that puck down the 
rink to get that goal. The defense will constant- 
ly be trying to stop you. All the action of a 
real ice hockey game. Your strategy and score 
will be different each and every time you play. 
Match your skill against the computer brain. 
Challenge your friends and see who's 
got the Lucky Puck™ 




QUICK OPERATING INSTRUCTIONS 




O PLAYER SELECTION BUTTON 
Decide whether to play against the computer 
or to challenge a friend. 



©ADJUSTABLE SKILL LEVEL/POWER 

SWITCH 
The speed and the depth of the defense 
can be increased to add more challenge to the 
game. By selecting a skill level, the game 
automatically turns "ON". 



©DISPLAY/FACE OFF BUTTON 
To start any game or play, press the Display/ 
Face Off Button 3 times. The display will 
light up giving the game statistics: 

a) Home Team's Score Visitor Team's Score 

b) Period Time Remaining 

c) Face Off 

Remember that you must see the Face Off 
before a play will begin. 



O OFFENSE DIRECTIONAL KEYS 
Control the movements of the offensive 
attacker across the rink. The offensive man 
will move 1 space for each push of the key. 
Move your offensive attacker forward, left, 
right or backward! 



©SHOOT BUTTON 

If you want to attempt a goal, simply press 

the Shoot Button. You control the goal 

attempt. Watch the puck slide across the ice 

and into the goal. Remember the goalie will 

be waiting to stop your shot from being 

successful. 



NOTE: 

You can recall the game statistics any time 
prior to play beginning, by pressing the Dis- 
play Button © . 

Remember that every game begins by press- 
ing the Display/Face Off Button 3 times. 



©GOALKEEPER DIRECTIONAL KEYS 
When 2 people are playing, one player controls 
the movements of the goalkeeper in the goal. 
Block the center or dive left or right to save 
the game! 



OPERATING INSTRUCTIONS 



OBJECT 

To maneuver the offensive attacker success- 
fully past the defense and score as many goals 
as possible within game time. 

1) Decide whether 1 or 2 people will play. 

2) Select the skill level for competition, 
(lor 2) 

3) Press the Display/Face Off Button 3 times 
for the game to start. The display will light 
up showing: 

a) Home Score Visitor 

b) Period Time Remaining 

c) Face Off 

You must see the Face Off before a play will 
begin. 



4) Decide your strategy and maneuver your 
offensive attacker down the ice. 

5) When the timing is right, shoot for a goal. 

6) When 2 people are playing, one should 
control the goalkeeper and block all 
attempts for goals if possible. 

7) Score! 

8) At the end of each play, press the display 
button to get the game statistics. 

9) Game play continues for three (3) periods. 
The game is simulated 60 minutes. 

The winner is the team with the highest 
score at the end of the game. 



DESCRIPTION OF PARTS 



PLAYER SELECTION BUTTON (1,2) 
Decide whether to play against the computer 
or to challenge a friend. In either case, the 
computer always controls the defensive men , 
except for the goalkeeper, to add more 
excitement to the game. 

ADJUSTABLE SKILL LEVEL/POWER 
SWITCH (1, 2) 

The speed and the depth of the defense 
can be increased to add more challenge to the 
game. On game level 2, the defense moves 
much faster and adeptly towards the offense. 
Compete with the computer brain and then 
challenge a friend to see who's the Hockey 
got the Lucky Puck™ 



Skill Level and Category: 

1) Beginner 

2) Hockey Lucky Puck 



TM 



Turn the game "ON" by selecting the skill 
level desired. Do not move this button during 
play , otherwise action will stop and you'll have 
to begin the game over again. At the end of 
the game, turn the button to the "OFF" 
position. 

DISPLAY/FACE OFF BUTTON 

Each game begins only after you have pressed 
the Display Button 3 times. You will see the 
following game statistics: 

a) Home Team's Score Visitor Team's Score 

b) Period Time Remaining 

c) Face Off 

Play resumes only after the Display/Face Off 
Button has been pressed 3 times. You must 
see the Face Off before you can attempt to 
move your offensive attacker. 



OFFENSE DIRECTIONAL KEYS 



HgB 



These directional keys control the movement 
of the offensive attacker only. The offensive 
attacker will move 1 space for each push of 
the directional key. If you move successfully 
to the end of the rink without being stopped 
or losing the puck, then attempt to score a 
goal. 







H 



Offensive attacker 
moves across the 
rink in backward 
direction. 



B 



Offensive attacker 
moves across the 
rink in a forward 
direction. 




Successful Goal 




Unsuccessful Goal 



H 



Offensive attacker 
moves across the 
rink in a left 
direction. 



H 



Offensive attacker 
moves across the 
rink in a right 
direction. 



SHOOT BUTTON 

If you are ready to try for a goal , then press 
the Shoot Button and the puck will slide 
across the ice towards the goal. You can 
attempt a goal from any rink position. When 
you successfully get the puck past the goalie, 
you will receive 1 point and the puck will be 
seen in the goal area. Every time you score, 
you will hear 4 loud whistles. 



HE 



GOALKEEPER 
DIRECTIONAL KEYS 

When 2 people are playing, you will alternately 
control the defensive goalkeeper. Move the 
goalkeeper either to the left or to the right 



to keep the puck from moving across the 
goal. Be careful, your opponent could try to 
fake you and feint a move in one direction 
while shooting from the opposite direction. 



H 



Goalkeeper moves to 
the right of the goal. 



H 



Goalkeeper moves to 
the left of the goal. 



HE 



Goalkeeper in the 
center of the goal. 



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PERIOD/TIME REMAINING 

A complete game consists of three (3) periods. 
Each period is simulated 20 minutes. The 
clock begins running from the start of the 
game and runs continuously thereafter. Each 
period's actual time is 6 minutes. The entire 
game is actually 18 minutes long. At the end 
of the first period, the display will light up 
with the last play and a special tune will be 
heard. To begin the next period, simply press 
the Display/Face Off Button 3 times. The 
game clock will automatically reset to 20 
minutes. The game clock does not run con- 
tinuously. At the end of the second period, 
the display will light up with the last play and 
a special tune will be heard. To begin the next 
period, simply press the Display/Face Off 
Button 3 times. At the end of the third 
period, the display will light up with the last 
play and a "game over" tune will be heard. If 
you press the Display/Face Off Button, only 
the score will be seen. To start a new game, 



turn the game "Off" and then to 1 or 2 again. 

FACE OFF 

Just as in real ice hockey, the game and every 
play begins with a Face Off. Simply press the 
Display/Face Off Button 3 times before each 
play and you will see the players appear in the 
Face Off formation. After you have pressed 
this button for the third time, the defense 
will begin to move towards your offensive 
attacker to try and stop any attempts for a 
goal. 

SCORE 

Prior to beginning each play, press the Display 
Button and you will see the score of the game. 
On the display, both the Home and Visitor 
Team's Score will appear. For each successful 
goal, you will receive 1 point. The team with 
the highest amount of points at the end of the 
game is the winner. 



OFFENSE 



The offense is composed of two (2) players 
after the Face Off, the offensive attacker and 
a goalkeeper. The offensive goalkeeper is 
computer-controlled. You control the offen- 
sive attacker and must maneuver him through 
the defense to score. There is only one puck 
in play at one time. The game play begins 
after the Face Off and the offensive attacker is 
in motion. Remember that the offensive 



attacker can move in either of four (4) direc- 
tions. So when you get into a tight situation, 
move the offensive attacker backwards to get 
a better perspective of the rink. You can 
attempt a goal from any rink position, at any 
time. But remember that the closer you are to 
the goal, the better your chances of a 
successful goal. 



DEFENSE 



The defense is composed of five (5) players 
plus a goalkeeper. The five defensive players 
are always controlled by the computer to add 
more challenge and excitement to the game. 
The computer-controlled defense moves 
randomly down the rink each play. The 
offensive attacker can move through the 
defense in a variety of ways (see strategy). 
Sometimes the offensive attacker will move 
through a maximum of 3 defensive players, 



sometimes 2, other times 1 and sometimes the 
offensive attacker will be stopped before he 
even has a chance to move at all. The computer 
randomly decides each play how many 
defensive men the offensive attacker will be 
able to successfully pass. The goalkeeper in 
a 2 player game is controlled by a player. 
The control of the defensive goalkeeper will 
alternate between the home and visitor team. 



ONE (1) PLAYER GAME 



You control the flow of the offense. Move the 
offensive attacker in either of four (4) 
directions down the rink to score a goal. You 
must select the strategy and move through 
the defense to score. The defense is computer- 
controlled and will try to stop you from 
moving down the rink and then try to stop 
your attempts for a goal. You must move 
quickly to outsmart the computer brain and 
to score. The game is set up so that you can 



control the offense of the home team. If 
you would prefer to control the offense of 
the visitor team, simply switch the players but- 
ton to 2 for the first play and then back to 1 for 
the next play and then you will be playing the 
offense of the visitor team. Only one team 
controls the puck during a one player game. 
Possession of the puck does not alternate 
between teams. 



TWO (2) PLAYER GAME 



You can control either the flow of the offense 
or the flow of the defense. Select which you 
would like to start and then alternate with 
your friend according to which team has 
possession of the puck. One person controls 
the offensive attacker and the other person 
controls the defensive goalkeeper. The com- 
puter controls the other five (5) defensive 



players. Now you have the opportunity to 
move down the rink and attempt to outsmart 
not only the computer but also your friend. 
Plan your strategy well and shoot for a goal. 
Randomly select your moves in order to feint 
the goalkeeper and score. Remember that 
your friend is controlling the goalie and will 
attempt to foil all your attempts to score. 



STRATEGY 



The computer has over 100 million computer- 
ized plays in its memory. Below are a few 
examples of how to successfully maneuver the 
offensive attacker past the defense to score. 



Offensive Attacker ^h 
Goalkeeper ^ 
Defense HS 



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SPECIAL PLAY INFORMATION 



* Remember that every game begins by press- 
ing the Display/Face Off Button 3 times. 

* No movement of the offensive attacker or 
the puck can begin until the Face Off has 
taken place. 

* There are 8 players on the ice at one time. 

* Bambino's Lucky Puck™ Ice Hockey 
follows the basic rules of real ice hockey. 

* One or two people can play. Players choose 
home or visitor team. Home team (blue 
heads) offense moves from the goalkeeper 
directional keys towards the offense 



directional keys. Visitor team (black 
heads) offense moves from the offense 
directional keys towards the goalkeeper 
directional keys. 

* The computer always controls the five (5) 
defensive men. 

* You can attempt a goal from anywhere on 
the ice, at any time. 

* When you are playing the one player game, 
you can choose whether you want to be 
the home team or visitor team by following 
the instructions under One (1) Player Game. 



HOW TO CARE FOR YOUR LUCKY PUCK™ ICE HOCKEY GAME 



1) Do not leave the batteries in the unit for 
prolonged periods of time. 

2) Do not open or disassemble the unit for 
any reason; it contains no serviceable parts. 
See the 120-Day Limited Warranty. 



3) Do not leave the game in wet, dirty or 
excessively hot places. 

4) Play with it often! 



IMPORTANT NOTICE 



If the game appears to be malfunctioning, this 
is the first sign of battery wear. Replace the 
batteries and your game should function 
perfectly once again. If you still cannot get 



your game to work properly, please reread 
the instructions carefully to make sure you 
understand how it operates. 



BATTERY DRAIN 



When your batteries begin to wear out, many 
offensive and defensive players will appear on 
your display screen. The same patterns will 
not appear every time. Sometimes more offen- 
sive players and defensive players will appear 
than at other times, depending on the com- 
puter. As the batteries wear out, the game will 
become difficult to reset. You will hear a goal 
sound before the battery drain patterns appear. 
It will become exceedingly difficult to play 
the game; just replace the batteries and your 
Lucky Puck™ Ice Hockey Game will function 
perfectly once again. 



FOR LONGER BATTERY LIFE, 

WE RECOMMEND USING ALKALINE BATTERIES. 



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120-DAY LIMITED WARRANTY 



Bambino, Inc. warrants each LUCKY PU- 
CK™ ICE HOCKEY game against factory 
defects in material and workmanship for 
120 days from the date of purchase. This 
LIMITED WARRANTY extends to the 
original consumer purchaser only. 



Units not qualifying for repair or replacement 
free of charge may be repaired for a service 
charge of $10.00 if mailed postage prepaid 
and insured and postmarked within one year 
of the date of purchase to Bambino, Inc. 
Payment must be made by check or money 
order. 



If the product fails to operate properly 
during this 120-day warranty period, it will 
either be repaired or replaced (at our option) 
without charge to the purchaser, if, within 
10 days after such failure, either returned 
to the dealer or mailed, postage prepaid and 
insured, to Bambino, Inc. at P.O. Box 67B40, 
Los Angeles, California 90067, with a brief 
description of the problem, the date that the 
problem was experienced, and proof of the 

date of purchase. 

www.handheldmuseum.com 



Neither this LIMITED WARRANTY nor the 
post-warranty service is available if the damage 
or defect is caused by accident, act of God, 
consumer abuse, misuse, alteration, repair 
or from any other cause other than factory 
defects in material or workmanship. 



THIS LIMITED WARRANTY IS THE SOLE AND EXCLUSIVE REMEDY AND IS MADE 
IN LIEU OF ANY OTHER EXPRESS WARRANTY. BAMBINO, INC. WILL NOT BE 
LIABLE FOR LOSS OF USE OF THE PRODUCT OR OTHER INCIDENTAL OR 
CONSEQUENTIAL COSTS, EXPENSES OR DAMAGES INCURRED BY THE PURCHASER. 

This LIMITED WARRANTY gives you specific legatTights and you may also have other 
rights which may vary from state to state. 

© by BAMBINO, INC. Los Angeles, California 90067 Pat. Pending 
ALL RIGHTS RESERVED Made and Printed in Japan 

Bambino Lucky Puck™ Ice Hockey Stock No. ET - 0801 



ADAPTER ORDER FORM. 



SPECIAL AC ADAPTER: STOCK NO. ADP-E 0630 sue 
TO ELIMINATE THE NEED FOR BATTERIES. 

If the Bambino Special AC Adapter is not 
available at your local store, simply return 
this entire order form to Bambino, Inc. to 
order an adapter for your Bambino games. 
Please fill out both parts of the form clearly, 
in ink, and send it to the address below with 
a check or money order. NO CASH PLEASE. 



Bambino, Inc. 

P.O. Box 67B40 

Los Angeles, California 90067 

ATTN: Customer Service Department 



Please ship Special AC Adapter @$6.00_ 

Appropriate Sales Tax 
Shipping and Handling Charges @$1.75_ 



TOTAL $ 

NO C.O.D. ORDERS WILL BE ACCEPTED. 

Note: All prices subject to change without prior notice. 

SHIPPING LABEL PRINT CLEARLY USE INK 



^»^»_-__^-t2-a*_--k M Bambino, Inc. 

tJOlflSinO P.O. Box 67B40 

Los Angeles, California 90067 

TO: 

Name 



Address . 



City State . 

Zip Code 



bambino™